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Whats nagging me a long time is to bring over some modeling techniques from one program to another. For this reason I choosed a subject of a very known franchise and tried to do a personal take on it.

First I start with a simple sketch in krita. For this design I avoided to look at reference images and just sketched out how I renembered plus some personal takes on it. The triangular shape at the base of the top wing was an element I thought I've seen in the frnachise, but it might be also some fan art (or a different franchise).....or my subconsciousness made it up..it just felt right to add it.

Usually, when I "design" such stuff  I do a loose perspective freehand sketch where I layout things. This hasn't to be pretty, and is compareable to concept art in a way a archtiectural drawing is to the small scribbles a housebuilder takes. Basically its for me giving me a guide in wich direction I should head...and experiment with shapes wich would be more difficult to do as quickly in a 3d program.
After this I run the smart coloring plugin over it, and loosely sketch some shaddows.

When I think I do have a shape I can work with, I sketch out a side and front view...you can do work with the perspective view itself, but I think the few minutes invested getting them helps you to speed up modeling .

Some design choices:
I wanted to have bunny ears ! Don't ask me why, but I thought it would give the shioulette an additional nice touch.  I like silhouettes, its one of the things I allways check after the basic shapes are modeled.
Its qubacish... I realised it during the modeling, problem is the concept itself is also quite qubacish. So I kept it.
I killed the extruded engines at the back...didn't worked out.
My Machine/Human Space ratio is a bit more towards the machine side....especially the shuttle from this franchise has either tardis technology or very small engines / machinery. I blame the toyline for this.

BTW I'm in no way affilited to this franchise...this is a non commercial exercise.

concepsketchBasic sketch in krita for getting a gist of what I'm actually doing


Day 1-3

This is what I came up with in that time, Day one was a 2 hours of sketching and some basic modeling, Day 2 was the modeling of the base structure and day 3 was for greebleing. One reason I was so slow doing it, is also avoiding real existing photos/material of existing kitbash...just creating what I renember / feels right.
Still don't have the speed of my old modeling package, but its start to get better. As you can see I start the paneling / greeble work from backside to front. As for the paneling I actually looked for reference on the original shuttle.

I fed the topwing into substance painter, the rest is a stand in material

shuttletest02

shuttletest03

 

 


to be continued.