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KeyBake Pro has been designed to bake motions of child objects in local and world coordinates. This tool:

- Evaluates all motion modifiers / ik modifications (fpse doesn't need to be activated)
- Untargets / unpole and removes all ik goals / controllers of  the selected objects after baking is done.
- In world mode it tries to unparent the object and applies the world transformation to it as much as possible.
- Removes all motion modifiers from the object

Unfortunatetly there some restrictions:
- First,  world rotations are calculated by a  transformation matrix wich can lead to unexpected behaviour, (no  rotation values > +-180 degrees) while baking: If this happens, use the local option wich will just bake the local rotation values and does _not_ unparent your object.

- Second, currently scale is calculated in an additive way, I will look into this, but be aware that nested (parented) scales might lead to transfromations wich can't be coped by a simple (unparented) object transformation. Again in case of trouble, use local baking method instead

Although motion modifiers are removed, channel modifiers and expressions are not. You need to remove them by hand.

 

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