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Some basic nodes for LightWave 3D, wich can bee seen as an small enhancement currently I keep them up for
legacy issues.

 

RGB2RGB

takes an incommig vector and split it to three different vectors each having only one value filled RGB outputs R,0,0 / 0,G,0 / 0,0,B

rgb2scalar


(notice how the mixing results in a completly different image due to the rgb transformation.)

takes an incomming vector and splits it into 3 different scalar outputs

InvertCol

InvertCol, allows you to easily invert the color value. The first output connection clamps values below 0.0,
the second outputs the negative values. (former values above 1.0)