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INTRODUCTION |
toxic audio is an implementation of OpenAL for LightWave,
wich has been designed as an directX alternative for spatial sound
(main intention: games).
This plugin allows you to assign up to 4
sounds to objects and outputs stereo position + doppler
effect.
This is more or less a preview ( proof of
concept) version , if there are enough people who are
actually
interested in wanting some features/ issues resolved.
So please don't
hesitate to send a mail towards spatial@huf.org for bug reports /
suggestions etc.
If stability and features richness allows it, I
will create a 20-30$ version.
Installation
Because openAL is widely
distributed and used, it might be worth to check if you really need to install
openal,
so its a good thing to install the plugin first, and check if its
already working
1 |
First install openAL (OpenALwEAX.exe) |
2 |
Copy the openAL utility libraries, (alut.dll) either in
your system, or into the lightwave program directory |
3 |
Install the plugin, (master plugin, plugin name: tibe3_audiopro)
|
4 |
When you do launch the plugin interface the first
time it will display you the following panel After hitting ok or cancel (doesn't matter) the main toxic
audio panel will popup. |
ONLY IN CASE OF TROUBLE (WIN98)
The last release
had some some troubles with a lw8.5 install on a win98 machine, strangely enough
an older version of the openal framework worked perfectly.
THIS
SEEMS TO BE AN ERROR WITH THE OLDER OPENAL VERSION, AND SHOULD BE FIXED WITH THE
NEW INSTALLER
This version does not support LW7.5
Instructions
After launching
this master plugin you will see the following panel.
1 |
Displays the currently loaded sound and settings. The first collum also displays if the sound is active by a * if the wav file is stereo it additionaly displays a ! to mark it wont affected by spatial information |
|
Object settings |
2 |
Allows you to activate/deactivate a sound |
3 |
Load the sound/ display the sound filename. When entered by keyboard, you can use 4 to load sound |
4 |
Assigns an object wich will emit the sound. |
5 |
The start frame on wich the wav file will be played |
6 |
The volume of the object / sound |
7 |
Loops the sound infinitely: (not 100% implemented yet) |
7b |
Distance Falloff (not displayed here) how long the sound
is propagated into space not 100% |
|
Microphone settings |
8 |
MicroCam is the Camera wich will be used as "Microphone" |
9 |
Doppler factor will rise/lower the doppler shift amount. |
10 |
How fast the sound will spread. This will be used for
doppler calculation Most of the times you certainly will decrease this level to values around 10-50 for a more noticeable doppler effect. |
|
Preview settings |
11 |
Scratchmode: If unselected, LW will play sound until end when scratching through the timebar (instead of less than a second) |
12 |
Sets the preview range wich will be used for 13 |
13 |
Plays a preview of the sound scene |
Dopetrack
In
this version I've implemented an experimental dopetrack support for
the plugin, wich allows to set the rudimentary start time. of the current
selected wav file,
and additionally load a file into one of the slots.
Credits /
Notes
This plugin has been tested as best as I could, In no way should I made
liable for any damage / misuse by the usage of the plugin
In short: Useit at
your own risk.
version 0.3
LW9 audio filepath support, allows you to load and save a file
depending if its inside the sounds folder or not.
toxic audio (c) 2006 by
tischbein3, all right reserved.
uses openAL,and freealut helper
libraries wich are licenced under LPGL. (www.openal.org)