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New website up
After a long time working with my own custom joomla version, I
decided its time to give it a slight overall
(Especially for working with bigger resolutions
Please be aware that some old stuff is still missing until
I shift all stuff to the new server
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this was a sunday evening experiment for a basic integration of slack into lightwave this master plugin posts a short message in a previously generated slack channel once a render begin / finishes This is higly experimental, and if someone wants to build upon, the source of the plugin has also been added.
If the token is not recognised, edit the slacktoken file inside the newtek content folder by yourself. I'm not sure why this happens sometimes.
Setting up slack is a bit more difficult then doing a whatsapp setup, but I think its worth the trouble.
This plugin uses the old slack api token keys, will update this to use the new identification system as soon as the underlaying library gets updated.
installing the plugin
copy the plugin into the plugin folder and the libcurl.dll into lightwave bin folder
add the master plugin
setup slack:
first generate a team https://slack.com/get-started follow all the the steps setting up a team
now add a channel to wich the plugin should post
next you need a legacy token wich you can get here: https://api.slack.com/custom-integrations/legacy-tokens (or you can use the get token button in the plugin) Please note that you should keep this token for yourself, don't publish it
launch the master plugin and add the token to the textfield enter a name for the messenger to be indentified, and more important, enter the channel you've created. (this is important, otherwise messages land into data nirvana) I had some problems recognizing the token, if that happens you can also add it manually. (There will be a slacktoken.txt inside the newtek config folder. Not sure why this happens)
click the checkboxes when you want to be informed. hit ok. The plugin will now generate a slacktoken.txt textfile inside the config folder so you don't have to enter the data again. (and you can still share your scenes without compromising the key)
compiling the plugin is pretty much straight forward
the plugin uses two libraries first the slacking api https://github.com/coin-au-carre/slacking wich relies on the curl library wich can be found here: https://curl.haxx.se/libcurl/ where I do use the precompiled binaries wich can be found here: https://github.com/HazeProductions/libcurl
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