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Some basic nodes for LightWave 3D, wich can bee seen as an small enhancement currently I keep them up for
RGB2RGB
takes an incommig vector and split it to three different vectors each having only one value filled RGB outputs R,0,0 / 0,G,0 / 0,0,B rgb2scalar
takes an incomming vector and splits it into 3 different scalar outputs InvertCol
InvertCol, allows you to easily invert the color value. The first output connection clamps values below 0.0,
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